No Body No Problem Suspect Guide
How to play a suspect in No Body No Problem: split the carry, clean, and lookout jobs, keep one story, and avoid the panic tells that give the cop a lead.
Quick answer: A suspect's job is to get the body out of the open, remove the evidence that points to it, and act like nothing happened. The three suspects should split into a carrier, a cleaner, and a lookout rather than crowd the body. The official rule is simple: if the body is found, the suspects are done for, so the story has to survive the cop's search.
The role is not a stealth-only role. You can run, slap, and move objects. The challenge is that every action leaves a trace, and the cop is specifically looking for traces.
The three suspect jobs
| Job | Main task | Best position |
|---|---|---|
| Carrier | Move the body to a container | On the carry route |
| Cleaner | Remove blood and drag marks | Behind the carrier |
| Lookout | Track the cop and call direction | Near the cop, acting normal |

The jobs are fluid. If the carrier gets stuck, the cleaner can take over. If the lookout is spotted, another suspect can pick up the role. The point is not a rigid class system; it is to avoid three people doing the same thing.
Objective one: get the body out of the open
A body in the open ends the round. Everything else is secondary. Pick it up, move it to the nearest viable container, and close the lid.
The first carry is the most dangerous because the body is still where the cop expects it to be. Move immediately, even if the hiding spot is not perfect. You can move it again later; you cannot undo a body found in the first minute.
The hide body strategy→ covers route planning and the drop-fix-lift recovery.
Objective two: remove the trail
The body leaves evidence: blood, drag marks, disturbed furniture. The cleaner follows the carrier and works backward from the container.
Do not clean the whole room. Clean the line the body took. A clean patch in the middle of a dirty floor is a signpost, and the official description lists a freshly cleaned floor as a clue.
The clean evidence guide→ covers the order of operations.
Objective three: keep one story
The suspects do not need a scripted alibi, but they do need to agree on the basics:
- Where was everyone when the cop entered?
- Who was in the room with the body last?
- Which door did each suspect use?
- What is the group's explanation for the moved furniture?
A story does not have to be detailed. It has to be consistent. If one suspect says they were in the kitchen and another says they saw them in the hallway, the cop has a lead without finding the body.
A simple story is easier to repeat under pressure. "I was in the kitchen the whole time" is stronger than a five-minute explanation with timestamps.
Act normal, not innocent
The cop is watching behavior. A suspect who follows the cop from room to room looks nervous. A suspect who disappears whenever the cop approaches a door looks guilty. A suspect who stands in front of a closet and refuses to move looks like a suspect standing in front of a closet.
Normal behavior is boring:
- Walk, do not sprint, unless the timer is low.
- Keep the item bar on hand, not on a knife.
- Talk about something other than the body.
- Do not gather in a group around the cop.
- Do not clean in front of the cop.
The best suspects are the ones the cop forgets to watch.
When the cop cuffs you
A cuffed suspect is slowed for 20 seconds and cannot use items or carry a body. That is a long time in a round measured in minutes. Do not struggle in place; move toward another suspect and let them continue the plan.
If you are cuffed near the body, do not look at the body. The cop is watching where your eyes go. Walk away from the container, even if it is the last thing you want to do.
Panic and betrayal
The official description says the plan can be ruined by friends, not just by the cop. That is not just flavor. Three suspects under pressure start blaming each other, and the argument itself is a tell.
A useful rule: never argue in front of the cop. If a suspect makes a mistake, correct it later. In the moment, support the story and keep moving.
The official description says the suspects should not rat each other out. A confession in voice chat is still a confession, even if the cop did not hear it.
What not to do
- Do not all carry the body. Three people leave three trails.
- Do not clean one obvious patch. It is a spotlight.
- Do not hide in the same room as the body. A suspect guarding a closet is a clue.
- Do not run at the cop. Slapping is an option, but it does not remove the body.
- Do not over-explain. The cop did not ask for a timeline.
A first-round suspect plan
- Pick the nearest container before you lift.
- Carrier moves the body; cleaner follows the trail.
- Lookout stays near the cop and calls the search direction.
- Hide first, clean second, act normal third.
- If the plan collapses, drop the body, reset, and try the fallback spot.
The co-op page→ covers the team structure, and the tips page→ covers the habits that prevent the first-round panic.
Official source: No Body No Problem on Steam ↗
Official source: Hand Cuffing Update patch notes ↗
Official source: PlayStation Store concept page ↗
FAQ
How many suspects are in a round?
Three. The fourth player is the cop.
What is the suspect's main objective?
Hide the body and remove the evidence before the cop finds it. If the body is found, the suspects lose.
Should suspects split up?
Yes. One carrier, one cleaner, and one lookout is a better split than three people around the body.
What happens when a suspect is cuffed?
The suspect is slowed for 20 seconds and cannot use items or carry a body.
Can suspects attack the cop?
The hand slot includes a slap, and the item bar includes a knife and a gun. Those tools do not remove the body, so they are not a substitute for the hiding plan.
More No Body No Problem Wiki Guides
No Body No Problem Clean Evidence Guide
How to clean evidence in No Body No Problem: work backward from the body, clean the carry route, avoid the fresh-patch tell, and leave the room looking normal.
No Body No Problem Co-Op: Friends and Private Lobbies
No Body No Problem co-op is online four-player play with three suspects working together against one cop. Private codes and role rotation help a group.
No Body No Problem Controls and Keybinds
No Body No Problem controls: 1-5 select hand, knife, gun, handcuffs, and UV light; G drops, H grabs the radio, V talks, B emotes, and hold to cuff.
No Body No Problem Cop Guide
How to play the cop in No Body No Problem: search the edges, read doors and clean patches, use the UV light and cuffs, and pressure suspects without guessing.
No Body No Problem Demo: What Happened
A free No Body No Problem demo was announced on October 16, 2026, but its Steam page is not reliably visible now. Here is what the demo showed and how to check.
No Body No Problem Gameplay Explained
No Body No Problem gameplay is physics-based social stealth for four players: three suspects hide a body while one cop reads the scene. Here is the loop.
No Body No Problem Hide Body Strategy
A practical No Body No Problem hide body strategy: scout the route, pick the container, carry in short legs, clean the trail, and keep a fallback spot.
No Body No Problem Hiding Spots by Map
The best No Body No Problem hiding spots by location: apartment closets, shop shelves, car park vehicles, and the suburban grill, shed, bushes, and pool area.

